![]() Attaching a giant wrecking ball that you can swing around is great, until you realize that it can overbalance your vehicle and throw it onto its side. As this is a full physics engine simulator, you are free to build whatever you’d like, but you’ll also deal with the repercussions. Each part has a cost in both weight and money. Starting off at level 1, you’ll only have access to a handful of parts and a fairly generous budget. Sometimes it’s about obliterating everything in your path, and other times it’s about obliterating everything in your path, with the exception of some specific ruins, but it’s always about OBLITERATING EVERYTHING IN YOUR PATH! How you accomplish that goal, however, is entirely up to you, and it all starts with building the instrument of destruction (hey, that’s the name of the thing!). You are given ten sandbox locations with a set of objectives and turned loose. Without further ado, let’s blow up some buildings!įirst and foremost, Instruments of Destruction doesn’t have, or need, a story. When you look at his work at THQ and Volition as a Senior Designer for titles like Red Faction II and Red Faction: Guerrilla, two games with incredible destruction physics (and a rainbow-farting unicorn, but that’s not relevant here…or is it?), you can see the pedigree from those two titles come to life in this one. ![]() Physics, mechanics, graphics, and completely bonkers gameplay are all being handled by Radiangames’s founder, Luke Schneider. Impossibly, it ticks the boxes for skills that normally require an entire team of engineers and artists to deliver. I want to preface this preview with the most mind-boggling thing about Instruments of Destruction – it’s made by a one person shop. I prefer these engineering-based games, so I was eager to dive into Instruments of Destruction for a hands-on preview. On the other end of the spectrum are games like Besiege which gives players a metric ton of building blocks and asks them to complete simple tasks such as destroying everything in their path. ![]() Games like Goat Simulator are janky as all get-out, but that doesn’t get in the way of the fun in any way. Physics-based games can be hit or miss, but one thing is certain – they are always nuts.
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