These features aid your progress through the game offering different ways of maintaining your progression. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time. Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This reduces the challenge of certain aspects of play to remove barriers and make control of characters more accessible. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game.Īssistance With Controls: The game can automatically assist with aiming, steering, reloading, jumping, running etc. View Control Mapping: You can view a map of controls during play. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill. Practice Area: You can practice freely without opponents or time pressures. Information is provided in a timely manner, with appropriate level of detail. Tutorials: There are helpful tutorials and instructions on how to play. These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. We've documented 6 accessibility features for Getting Started in Smalland which deal with what support is offered to get started with the game. If you want to play Smalland, but it doesn't offer the Controls accessibility features you require, this similar game extends the Controls accessibility: Similar Games With More Accessibility Features for Controls SensitivityĪdjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are. Vibration Optional: Controller vibration not used in the game or you can disable it. This enables you to match your instinctive orientation when looking. Invert X/Y Axis: Can invert the direction required to control looking and aiming. Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls. Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play. Remap ControlsĬan customise the controls for the game as follows: Mouse and Keys: Can play with mouse and multiple keys. Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks. We've documented 7 accessibility features for Controls in Smalland which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
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